In my spare time I put together this scene to experiment with some of the new features of Unreal Engine I hadn't played with yet. The Volumetric light shafts, the Cinematic DOF techniques and Sequencer to name a few.
The whole scene was rendered realtime in UE4, all assets are built to in-game resolution. If there is any interest I would happily put together a breakdown to show some of the assets etc.
All assets created by myself, other than:
'Toile' Chrome graffiti (next to stairs) which was donated by my childhood friend 'Toile' (https://www.instagram.com/toile_/)
'Dust Mote' particles taken from the UE4 reflections demo.
Special thanks to Maury Mountain for donating a graphics card midway through putting this thing together.
View in HD!