Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the Hard Surface gameplay elements I created for these levels. In a number of these pieces I included 'kitbashed' highpoly elements created and shared by both myself and my teammate Kevin Johnstone, this helped us ensure that our work looked and felt very similar.
Other Map Credits (In no order):
Kevin Johnstone - Environment Art/Modelling
Paul Mader - Environment Art/Meshing
Pat Jones - Level Design/Meshing/Lead Environment Artist
Jordan Walker - Lead Artist
Chris Perna - Art Director
Adam Wood - Concept Art
Zak Foreman - Concept Art
Shane Pierce - Concept Art
Ryan Brucks - Shaders/Technical Art
Eric Terry - Texture Art
Kim Libreri - Technical Director
If you see something in here that you worked on and I forgot to credit you, please message me and i'll update it.