I had the pleasure of spending a few weeks working on Fortnite's 'Season 4' alongside the rest of the Fortnite environment team. I mostly worked on finding ways of adding and new content with minimal performance impact as possible, this mainly involved re-skinning/rebaking pre-existing assets. I also worked on adding game-play specific assets and props used for set dressing season specific areas.
The team included:
Pete Ellis - Art Direction
Maury Mountain & Rick Kohler - Art Leadership
Martin Holmberg, Joshua Marlow, Nick Dariano & Scott Homer - Modelling/Texturing
Sidney Rauchberger, Stuart Fitzsimmons & David Spalinski - Level Design
Brian Fasten - Optimization and Collision